Wednesday, 2 December 2009

Water, Water, Everywhere.

This isn't to do with Artus per se, but for my final major project, to show that I can also work in UDK as efficiently, I'll be making a small extra map, sort of like a tech demo. Valve did something similar with a small game they brought out, I can't remember the name now, but the showed of HDRI lighting and a few other things.

So anyway, I made this water which is to be used as an Oasis water material for this other mod I'm doing outside uni. The textures are also my own work, the lighting effect however is Jerc's and with his permission I'll be using that for the tech demo. My idea is to have a desert island, the kind of islands you see in those cartoons where it's a small island, maybe a raft, a coconut tree, all in all about 10ft squared, something tiny. I'll be having seagulls, fish in the water etc done by uScript, it should be fun.

Anyway, here's what I've done so far.



And the material:


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