Thursday, 24 December 2009

OVER9000!!!! (polys)

I'm currently sitting at the 16k mark for polygons, which isn't too bad I don't think, especially considering how many cylindrical shapes are in the scene. I'm guessing so far, out of all the object I've created, it'll work out to be 4 different assets that can by instanced in unreal. These are instanced quite a bit so that's a big plus and gives me more confidence to add a few more polys in.

I have no idea what I'm gonna do for texturing. I might just save myself the hassle and import them into UDK as they are, with just blank textures on. I really like the look of the grey and red, and it would look better then half arsed, not matching, crappy textures that I make!



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