Edit: After looking at these pictures, it looks like the main part could perhaps do with the texture being bumped up to 1024, it's currently 512x512.
Thursday, 17 December 2009
A living nightmare
Seriously, my nightmares are just UV's coming to attack me. How the hell anyone textures, let alone has fun doing it is beyond me. Anyway, I'm working at it, even though it's depressing to do lol. This is where I am so far, I wanted to bring it into UT3 because I'm not sure how to add normal maps to 3DS Max and it just looked so flat.
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3ds' equivalent to normal maps are bump maps... you can just apply the texture used in your diffuse slot to get a basic effect, or create a grayscale version with photoshop and apply that for a better effect...you still need to create a normal map for UT3 though, but it gives a better understanding of how it will look...
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