Polys, 200,000 tri's without any optimization, but it's gonna be even more then that as I have some N-Gons in there too :(
Started work on one of the worker arms today, should have it finished tomorrow, and there is gonna be 4 of these which is gonna put another bump in my poly count! There is also another 2 arms I need to make, but I can't see where they originate from in the pic so that's gonna be guess work. Then there is the train and after that it's pretty much just deco and adding more of my own stuff. I think the plan for me is to try and occlude as much of the room as possible to keep frame rates up. Luckily, the whole theme of my game dictates I can have rubble and other obstructions dotted around the room. There isn't any glass and most of the metal is dirty and rusty, so that's gonna bump my frame rate up even more as I don't have to worry about reflections or transparency issues.
I would love to be able to texture this, or get someone to do it for me, but I really don't think that's gonna happen. We'll see anyway, I should have this room finished in a week or two, hopefully before I go back to uni.
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