I haven't quite finished my other assets yet, but I don't think there is any harm in starting this room now. The picture I linked a few days back, of the train factory, will be something that I'm going to try to recreate and have as a small level in the new UDK. I'll try and make it an exciting level, maybe have a bit of exploration then a frantic firefight in an arena style, where you just have to fight off waves after wave. I'll try and make use of as many of the assets available to me in the UDK as I can and to do this I'll make it really run down and at night. Then I can have interactive dynamic lighting, overgrown plants and grass which can take use of the new interactive foliage system implemented in the December build of UDK. I'll try and make assets movable in the game and this has just come to me but perhaps I'll try and let the player 'build' his own defence.
For example, I could have a message pop up saying "You can hear noises coming from the East". I'll then give the player 30 seconds to re-arrange the layout of the level using interactive switches etc to suit an assault from the East. Although it may not have a massive effect in UDK, if this was possible in GoW (which is is in the second GoW because they have moveable cover in the form of rock worms) I would change the cover points each time the player changed the level, offering a new and fun type of gameplay.
Anyway, here's my start. Nothing amazing I know!
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