Monday, 22 March 2010

Why take the stairs when you....

 Stairs

Finally got round to importing my stairs, in fact, I made these stairs about 6 months ago and they were one of the first things into my level, but they were just there as a placeholder. I decided I would sort them out today so I cut them in half, optimized them and then textured them. I'm still not brilliant at texturing, but it really does make them stand out now, especially with the lighting I have. As I was just using the last ones as a placeholder, I never even thought to check the model, turns out it was 6000 polys and just 1 massive object, not overly complex, but far more then I wanted and it was probably causing a bit of lag. I've now got them down to 2x700 poly models so the occlusion can work it's magic again.

Bridge

I also go round to bringing my bridge in. It was originally for a different design of the level so I need to try and fit it in without breaking the scene I have atm.

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