Showing posts with label Artus. Show all posts
Showing posts with label Artus. Show all posts

Monday, 22 March 2010

Why take the stairs when you....

 Stairs

Finally got round to importing my stairs, in fact, I made these stairs about 6 months ago and they were one of the first things into my level, but they were just there as a placeholder. I decided I would sort them out today so I cut them in half, optimized them and then textured them. I'm still not brilliant at texturing, but it really does make them stand out now, especially with the lighting I have. As I was just using the last ones as a placeholder, I never even thought to check the model, turns out it was 6000 polys and just 1 massive object, not overly complex, but far more then I wanted and it was probably causing a bit of lag. I've now got them down to 2x700 poly models so the occlusion can work it's magic again.

Bridge

I also go round to bringing my bridge in. It was originally for a different design of the level so I need to try and fit it in without breaking the scene I have atm.