It's been a while since I posted about my FMP...well a month really. I just got fed up with it, but the editor especially. Fed up of BSOD's and crashes. Anyway, after my little break using UDK, I'm back now with a few more ideas. Last week I spent on my design doc, this week I've been tidying up my map, adding things here and there and today I've pretty much been solely working on Post Processing. I learnt a few tricks from a map I downloaded last week and it really helps the level to "pop".
I also think this picture is a showcase picture for my game, something about it I love. It almost gets the whole story and undertones of grief and misery across instantly.
Edit: The picture before was far too dark, even though it looked good with the flashlight. Some more playing about got me:
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