Tuesday, 23 March 2010

Night Time

So my church, which acts as my HUB level, goes through day and night cycles. In the actual game, it would be dynamic and change in regards to what has happened in the game, choices you've made, characters that have died etc. If I have time, I'll be wrecking the night time version of the church level as the night edition is meant to be the last time you're at the church and it's meant to look worn and torn. Anyway, I stripped all the lighting out, modelled some candle sticks and then redid it all. Changed the post processing, added some extra particle systems and changed the sound effects to go with it.

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