I've decided not to post any screenshots of my work up until the presentation this coming Monday. I'm really busy atm, working from 11 in the morning till 5 in the morning (Yeah, 17 hour days....) on this project and I'm loving how it's coming along. So I don't want to post any screenies until I have it just right, with lighting etc.
Edit: A couple of things I will say, first, lightning. Doing it with 4 dynamic lights was a bad idea, I had a look at my lighting complexity and everything was red, I was wondering why it was so laggy. Anyway I deleted them and ta daaaaa, it's all fast again. Secondly, I got GoW working on my laptop, loads of things wrong with it which comes down to bad porting from Epic and M$. Anyway, I published my map to see what it would run like on my laptop for my presentation, and even the old version, with SUPER RED lighting complexity was running smoothly at 60+ fps. So I think next Monday should go just as smooth.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment