Sunday, 17 January 2010

Full Steam Ahead (Part 2)

OK, Client brief out the way, thank god. Now all I have left is my dissertation then I can put 110% effort into my FMP.

4+ Hours to make a light...
I had a couple of days break after I handed in my Client Project, but the other day I started working on my FMP again and I was wondering why the GoW editor didn't have very good lighting. It looks ok, but I remember the lighting on the XBox version being miles better. So I had a read about and I found some screenshots of peoples levels that had a lot better lighting. So I tried to get some dynamic lighting going when the player kicks a door down but it just wasn't working. I spent well over 4 hours trying to figure the problem out, writing on forums asking for help, trawling through the UDN. I managed to get the lighting working in both UT3 and UDK, but GoW was being a stubbern git...

So I decided I would look around the games files to see if I could find a problem, and sure enough, looking through the games .ini file, the dynamic and composite shadows we're turned off, as well as the bloom... No idea why. Anyway, after I fixed that I had a masssssive moral boost. I went on a frenzy last night and today creating some matinee and interactive scripted sequences and I also imported my railroad and built the train and train station.

 MOAR Writing
I really need to concentrate on more of my games aspects and ideas. I want to be a level designer, so I'm pretty much spending all my time on the level, but this project will also be marked on the actual game concept etc. So, I've made a list of things I need to do, such as write down weapons, what they do, what they look like and a brief outline of the weapon. I also need to write up about the characters in the game, both major and minor. There's a ton of other aspects I need to write about as well, such as how the level design is to pan out, the pacing of the level, sequences and other interactive scenes I want to include and also the conversations the player will have in the game.

Screen Shot Heaven/Hell
I decided to take a lottttttt of screen shots to bring anyone reading the blog up to speed. I added the lights to get a feel but I'll be getting rid of them once I've uploaded the pictures. It looks nice, but it's not worth the build times until I get to the lighting stage.


 

No comments:

Post a Comment