Tuesday, 11 August 2009

Modular Design

I've started building walls that I can use all over the city in a modular fashion. One of the main reasons for creating my walls this way, apart from the reuse-ability is the because of the way the Unreal engine renders. If I make a whole house, and let the player walk about around inside, if the player is in the basement and only looking at say, the floor, the whole house is still rendered. Instead, building the walls, floors, roofs and other accessories inside separate allows me to improve FPS while also giving me more flexibility.

Anyway, this is what I'm working on at the moment.



After doing a lot of research into the way buildings look in steampunk images, which is really a mix between modern day technology and Victorian architecture, I've come up with this kind of design.

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