I had a bit of a problem with the textures not meeting up in the middle, although in the diffuse map they did perfectly. I had 2 UV's so I could add a shadow map, but I hadn't un-checked bOverrideLightMapResolution, so it wasn't giving me the right results. Once I had fixed that, the textures met up in the middle how I wanted (pretty much). All in all, I'm happy with the end result. My next problem is trying to get the rest of the walls unwrapped and making the textures meet etc. This may take longer then I had originally anticipated.

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