Friday, 21 August 2009

3 point turn

I wasn't happy with the look again, the wall texture just wasn't what I was looking for, so I went back and found a new texture after looking at some more Victorian houses. The result I've got now fits what I want pretty much perfectly, although I would of liked some more shine on the windows and on the metal parts.

I had a bit of a problem with the textures not meeting up in the middle, although in the diffuse map they did perfectly. I had 2 UV's so I could add a shadow map, but I hadn't un-checked bOverrideLightMapResolution, so it wasn't giving me the right results. Once I had fixed that, the textures met up in the middle how I wanted (pretty much). All in all, I'm happy with the end result. My next problem is trying to get the rest of the walls unwrapped and making the textures meet etc. This may take longer then I had originally anticipated.

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