Tuesday, 10 November 2009

Technical Room

I've created myself a test lab to play around in. I've created an army garage with the little amount of resources I had available to me (1 or 2 packages compared to the close to 100 I would of usually had). I can use this room for kismet, scripting, lighting, animating, cascade and matinee so it was well worth the effort.

My first tests were to try out the new lightmass asset in UDK. It basically is a global illumination renderer for the UT engine and I'm very pleased with the results. This was with just 1 light from outside. The shadows are good but could be sharper. But mind you, this was 'draft' quality and with the lightmaps set to 8 when I could have brought them down to 2. I'll have another play around later.


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