Sunday, 15 November 2009

Anchor Away?

I left my airships for quite a while, partially because I was busy with other stuff, partially because I don't wanna do too much on my FMP now and get burnt out and partially because I just got Dragons Age, Modern Warfare 2 and TF2 pulled me back in.

But anyway, I got the model down to 2,125 polygons, which was about 3-400 better then my original model and I could probably get it lower, but I was considering having one of the airships crash land and blow up, or already have crash landed and you can go explore the crash site. Either way, I don't wanna make it too low poly now and shoot myself in the foot later. The texture size is 512x512 but luckily there isn't much detail in the material to matter. I may put some logos and other things on the final model when I bring it into GoW which will probably be next week.

I'm not sure if the emissives to much atm, that can be changed when I've got all my assets in there I suppose.


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