Tuesday, 10 November 2009

God rays

In UT3 and GoW, god rays were achieved by using static meshes or emitters. While these looked pretty cool through things like trees, they required hand placing and the object creating the god ray had to be static. Jerc, on the UDK forums is currently creating a new type of god ray using post processing effects which he kindly agreed to give to the community when he's finished.

I won't be able to put these into GoW, but if I make the game in UDK then I will be able to use them in my game. Even if I don't use UDK, it would be nice to reverse engineer the effect to see how it was made

God Rays so far:

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