This is quite a bit step for me, I've always enjoyed modelling in 3D but I've never actually tried texturing by unwrapping the UV's, and I've never brought anything into unreal. I'm very pleased with the result, and it gives exactly the type of atmosphere I'm after.
Anyway, this is one of the first factories you'll see when you wake up in the dock yard. This is only half the model, there's some moving contraption finished but I'm going to redo it, and the storage part of the factory thats had the top blown off. When I bring it into UT3, well GOW, I'll be putting fire and smoke coming out of it, plus gates so the player can't get in.
Ignore the halls of mirrors effect, this is just a testing map.
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