Tuesday, 2 February 2010

UDK! FINALLY!

UDK
Jesus, coming back from the GoW engine to the UDK engine is such a massive relief. It just functions....properly. No worrying about crashing if you want to create a material, no waiting around for sub-applications to open, lightmass!

Unwrap No more!
One thing I was worried about was unwrapping and texturing. Fortunately, I've been reading up on vertex blending with textures, and I think I may have found my way out while at the same time learning a feature which  I can see myself using, a lot. All I have to do is unwrap my model, that's still the tricky part, but then I can just import it into UDK and use vertex blending with a bunch of metal textures and create some awesome materials. Another big plus is I can use the same materials on a lot of different assets, this is a great memory saver allowing me to bump up my lightmaps. 

Here is my start, doesn't look like much...well, anything atm, but I just wanted to get scaling sorted out and have a go at vertex blending. It worked out great, my textures were a bit stretched though, but that was just lazy unwrapping on my part...1 button, done.


I'm still not sure on the setting of the map. In the reference picture, the artist has gone for a midday colour scheme, but I'm tempted to go for dawn. Luckily that can be decided near the end if I want.

1 comment:

  1. Nice layout...looking good though. I am basically going through similar transition from one Engine to UDK.UDK rocks for sure on so many levels...the tool sets a so sweet depending on the experience.

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