Haven't really updated my blog for a while. I had a week or two of before I started uni so I'd be ready for a long crunch session and then what happens? I get my Second Mastering UT3 book. So I've spent the last week working my way through there.
Last night while I was trying to get to sleep, I tried to think of a way to get lightnining to work in the game and it's actually pretty simple. This is it in it's simplest form but when I implement it into the game I will have a lot more random variables, sounds and maybe the chance for longer lightning or visible lightning streaks in the sky with help from Cascade.
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