Saturday 27 June 2009

Factory Complete

Well almost, just need to add some assets like the crane I've made as well as some rubble, a gate and some street lamps to give the place a bit more depth.




Friday 26 June 2009

Second half of factory

Nearly finished the second half of the building now. When I put this in UT3, I'm going to have a fire on the first floor, where something like a shell has hit it. On the ground floor I'm going to have loads of rubble and rubble surrounding the building. It should look pretty good when it's dark with the dynamic lights of the fire!


First 3D model completed

This is quite a bit step for me, I've always enjoyed modelling in 3D but I've never actually tried texturing by unwrapping the UV's, and I've never brought anything into unreal. I'm very pleased with the result, and it gives exactly the type of atmosphere I'm after.

Anyway, this is one of the first factories you'll see when you wake up in the dock yard. This is only half the model, there's some moving contraption finished but I'm going to redo it, and the storage part of the factory thats had the top blown off. When I bring it into UT3, well GOW, I'll be putting fire and smoke coming out of it, plus gates so the player can't get in.

Ignore the halls of mirrors effect, this is just a testing map.




Thursday 25 June 2009

Massive Update

Well, I'll start with the story. I've decided to have a massive overhaul and get rid of the stupid alien idea, this is my new iteration:

STORY

Around 1750, a mining corporation (no name yet) was mining (haven't got a place yet, need to do research on that) and discovered a mineral that had massive amounts of energy. The company saw the potential in this pure raw energy and started investing in ways to use it. After a while scientists discovered that it could power almost anything with the right adapters but the mineral itself just wasn't powerful enough to really make a massive world wide impact.

A few years down the line and the corporation finally found a catalyst that they could combine with the mineral to make the energy output multiply by a incredible amount. With this new catalyst, and the new amounts of energy which seemed to never run out, the company started selling whatever it could that would be powered by there new power source. Within a decade the company had become the biggest and most powerful corporation in the world, everything was powered by this new power including whole cities.

Although the power emitting from these minerals seemed to be endless, the mineral itself wasn't and the company new this. They started cutting the ratio of mineral to catalyst by a exponential amount, but this didn't seem a problem. In the height of this new 'golden age' scientists looked at other ways to use the minerals, the toyed with the idea of implanting the mineral in living beings to see if it worked, and it did! People who had this new energy source hardly had to sleep, never got tired, and had a much longer life span. Originally it was the rich who purchased this new fangled longevity solution as the corporation was selling them for a ridiculous amount, but after all the rich folks had bought them they needed new clients. As there was a lot more middle class and poor people the corporation cut the minerals they gave them with the catalyst by even more, there was hardly traces of the mineral.

A few more years down the line and then trouble strikes. At first a couple of the poor people who got the extremely cut version of the mineral start dying...well the lucky ones die. Some of them turn schizophrenic and totally lose their mind, some of them have an extraordinary amount of power and energy before their bodies can't take it and dies and the really unlucky casualty's have their body turned into some kind of mutant animal.

Then even more trouble strikes, the places that had the poor ratio minerals have their power failing, transport no longer works, cites go without power, weapons are unable to shoot, chaos. It's at this time that the reason for all this madness is happening. The catalyst wasn't actually increasing the power output of the mineral but actually absorbing it, the new energy was a bi-product of what was happening. This made the mineral 'die' and there was only a small amount left to mine. With this news even more panic spreads out, people know that once you've got a mineral inside you, you can't go back because your body can't take the energy loss, it's become to dependant. People start turning into savages, the first targets are the rich with the uncut minerals. People turn on them like a pack of wolves, trying to rip out their mineral and use it for themselves. Cites go up in flames as gang wars break out, their is no police force or army as their fighting for their own lives as well.

The corporation protects itself by promising any mercenary who joins them an uncut mineral. The corporation also have weapons that work and are safe behind their walls.

THE PLAYER
The story for the player I haven't finalized yet though, I've got a few options though:
1) A honourable marine that's just got back from a solo mission and has no idea what's going on.
2) A mercenary from the corporation who was knocked unconscious and gets amnesia (or something along the lines)
3) Part of a gang who's out to try and get as much of the minerals as possible (gory/evil version)
4 Part of a gang who's out to try and restore peace (nice/clean version)

Anyway, here are a few of my screenshots that I've started work on. The player wakes up in a dock yard and has to find a way out. This is one of the factorys you'll see first.



Saturday 13 June 2009

Still not sure

This last month I have been going back and forth between two ideas. The first is my original one (see below), but with the story changed round a bit so there's no more aliens etc. The other idea involved me creating Rivendell, the Elf town from Lord of the Rings, and having a similar game set there instead. The player would have been sent there by the Elf council to find out why Elf's are losing their longevity powers etc.

The problem I faced with Rivendell was the fact weapons and characters in the game currently wouldn't fit in well with the theme. I would then have to create weapons like Swords and bow and arrows, as well as characters which just wouldn't of been feasible. Creating the whole place in 3D was something I was looking forward to, and I may do this as a side project for my CV.

So it looks like I'm sticking with my original idea. I have been playing about with UT3 constantly since I last posted and I have come up with lots of ways to make a single player experience feasible in the current UT3 engine just by using Kismet, although I will be learning UTScript. I'll send my idea to J this week after I tweak the story some more and write down some more ideas. I'll keep playing around with UT3 until I get these books which will help me get started creating the map in the best way possible.